So, over at Clockwork Gamer, Kendrick posted on EQ2’s Research Assistants with a fishing comparison. A lively discussion ensued, but since it is pretty apparent that we have fundamentally opposing views on this, and since neither of us will convert the other, rather than continuing to spam his comment section I’m taking it to my own blog.
First, let me lay some groundwork. Kendrick is the guild leader of a large raiding guild – a casual raiding guild, but still a raiding guild. I’m the guild leader of a tiny friends-and-family casual guild. While I led a few raids in EQ, I’ve yet to be on one in EQ2 in 5 years of playing, and I’m unlikely ever to be on one. While I would enjoy doing the 12-man city raids, I have no interest in doing what it would take to turn my tiny guild into one large enough to do the 24-man raids, and I’m also not going to jump ship to a larger guild just to raid. Besides – week nights the only night I stay up past 10:30 is the night I have a team game of Civ 4 with friends, and Saturday nights Sisca and I play D&D with those same friends. I like my sleep too much to become a raider! (For the record, I’m over 40 and I’ve been playing MMOs since EQ launched in ‘99)
As noted elsewhere on this blog, Sisca and I only recently reached 80, with his monk and druid, and my guardian. Next highest in the guild is a 72 necromancer, followed by my 67 conjurer, and then a 62 berserker and a 60 wizard (who has been playing for about a month :o). Even ignoring time zones and varying work/D&D schedules, with those levels and classes we’re barely capable of grouping up for instances in, say, Tenebrous Tangle – we can’t yet do Kunark instances let alone TSO ones as a guild.
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Tags: eq2, Research Assistants
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Posted by: Sisca in fan faire
I know a lot of this has been posted elsewhere by now but due to traveling and having to upgrade my main computer to Windows 7 when I got home - the beta build is expiring so I have to upgrade to the RC - I never managed to get this stuff posted. Still, I want to get it out there and I hope I can help clear up some of the confusion that I’ve seen here and there over the last couple of days.
The first session we attended on Saturday was the premier of EverCracked, the Jace Hall documentary about the creation of EQ. I can strongly recommend that you grab a copy of this when it comes available it as hilarious as well as an interesting look at the people behind the game.
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Tags: eq2, fan faire
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From my notes:
Odus is continuing the void storyline, and bringing it to a close. It will tell us what happened to change the Erudites to how they are now, and give more lore/backstory about both the Kerra and the Ratonga (apparently there have been a LOT of requests for more Ratonga lore), as well as Al’Kabor and Al’Rod — backstory for Paineel too. Hinted that the Rime are somehow involved? There will be a ‘new’ villian — hinted at both the Rime and Sathir, so not sure. They said that Odus is part of an overarching storyline that has yet to be told, and that what happened in the past will be reflected upon the future.
They plan to bring back forum quests around the lore, and interweave those with in-game lore events. They indicated that Kerafym is not gone. Also, that dragon from Icy Keep will be back, all grown up, before the expansion — a two group raid, that they indicated was not intended to be particularly difficult, and is not tied directly to Halas.
The Erollisi storyline begun in February continues, they reminded us of the Innoruk quest line stating that ‘The daughter of hate, crowned in treachery, sealed the fate of Valor’s twin’ and thus the opening of the Shard of Hate leads to the opening of the Shard of Love.
Other odds and ends: Kaitheel was surprised at how upset people were at Gardy Giftgiver having been beaten up, and we can expect a quest line around him this forthcoming Frostfell. There are no new deities being added with Sentinal’s Fate, but that does not preclude more arriving before or after. Minor deities may also return to the world, though not necessarily able to be worshiped (also, they aren’t extending the deity quest lines another tier). Currently the LoN dev team is entirely separate from those of EQ and EQ2, and the lore does not tie well; they would like better integration. Considering adding some small quest lines such that one is challenged to a card game in a tavern, which will trigger a LoN scenario.
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A couple things I noticed — the dev team (influenced by Brenlo) are definitely making changes to encourage the less-hardcore amongst their audience. Someone complained about the research assistants, and specifically complained that it reduced what he could sells Masters at. Brenlo’s response? ‘As a 76 ranger with 30pp to my name, I don’t consider that a bad thing’. I’ll point out as well that when the research assistants were mentioned at the opening night kickoff, there were a cluster of young men who loudly booed; the rest of the crowd cheered. It appears that even amongst those hardcore enough to pay for Fan Faire, that it was in general a popular move.
During the session in which the change to all raids going forward was discussed, such that at each pull of a boss mob one can, through lore, set the difficulty level, a top-tier raider complained that this reduced his guild’s sense of accomplishment. This elicited a handful of responses: From the devs, they pointed out that since it IS handled through lore, the entire encounter changes based on the difficulty level, such that one might not even face the final boss on ‘easy mode’, and Rothgar pointed out the likelihood of achievements that indicate the mode/boss killed. Brenlo’s response was a bit more pointed — this is one of the few times I’ve heard a producer of any MMO state outright that it is a business decision. It is not cost-effective to produce raid zones that only 5% of the population ever sees (Brenlo’s stated percentage), and this change is in part to greatly increase the number of guilds that can work their way through the zones, and both see them and experience the lore.
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We only managed to take in a couple of sessions today but, between them and the announcements from the keynote tonight there’s going to be a lot of new stuff coming for SoE games. I’m just going to go through my note book and give you the stuff that I remembered to write down along with some impressions.
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Tags: eq2, Everquest 2, fan faire, FreeRealms
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I attended two EQ2 sessions at Fan Faire so far today. The first was on quest mechanics, the second on more-general game mechanics. What was interesting in the first was watching the process of rewriting a quest — in this case, that really annoying open-the-gate quest in Thundering Steppes is being rewritten! No longer must you know Halasian, nor come only during the day, to earn the right to come and go as you please. Further, the story line makes more sense, AND does not require you to lower your faction with the centaurs! Instead you’ll collect guard tower reports, find a box of coins (look under the sofa!) and kill a highwayman causing problems, all to make the road safer. For how the quests themselves are built, I’m afraid you had to be there, or talk to someone better at conveying it then me. suffice it to say that while flexible, the tool IS still by its nature limiting in what can be done. There was one point of interest though — there is a desire within the dev team to add other ways of advancing/completing quests that is not so dependent upon kill-10-rat mechanics. This will require rework of the tool, as well as some gameplay mechanics, but they seem to be keen to do something there.
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Tags: eq2, fan faire, news, panels
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Yesterday in my Twitter feed (@sisca if you want to follow me) and I saw this from @spouseaggro:
Silly Far-Stretched Comparison of the Week: “..Free Realms looks and feels like an overly cutesy, yet still grindy, version of WoW..”
To be clear this was a quote from some blogger and not the opinion of the fine folks over at Spouse Aggro
That got me thinking and then this morning I was reading through the comments over on Broken Toys post about the game and it kind of congealed.
For all of you out there that are trying to compare this to WoW - or whatever your favorite flavor of the month is - I just have one thing to say…
LEARN 2 PLAY!
You know like you did when you were a kid.
No, really. Put your achiever, must get to max level and get the uber gear mindset back on the shelf and just go out and learn how to play again.
I’ve got 2 young nieces, 7 & 9, their parents don’t really like them watching TV and they tend to regulate how much time and what they can do on the computer. They don’t seem to mind that much though because they have more dolls and horses and such than you can shake a stick at. They even have a small tent setup in an otherwise unusable area of their house that is filled with these dolls and such that they call their cloud castle. They spend hours playing together, making up stories or acting out stories from their books. They also spend time competing, racing each other, playing soccer etc.
I can see them playing Free Realms now and jumping from job to job, game to game, achiever to explorer to socializer.
If you really think that this is just a “overly cutesy, yet still grindy, version of WoW” then this game is not for you! This game is only for the truly hardcore PLAYer’s that really understand how to go into a world and make it their own and to do so for nothing more than the FUN of it.
Tags: FreeRealms
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FINALLY!

Almost 4 1/2 years after launch and I’ve got my first max level character. In fact this is my first max level character in 10 years of playing MMO’s.
Even scarier is that the next day:
Acsis only took me almost 3 years to cap.
Shortly after that Lore also managed to ding 80, I’m not sure what her played time is but I did manage to snag a screen shot of her ding

I also managed to get Sisca to 80 in Alchemy over the weekend so now I just need to get Acsis 10 more levels of Tailoring and I’ll go from 10 years of no characters at any level cap to 2 characters with both tradeskills and adventuring levels capped.
We also started doing the daily quest for Void Shards and managed to get the first 2 pieces and by the end of the week we’ll have the third. I think our next goal is to get Lore’s mage caught up and I wouldn’t mind getting my ranger leveled so we have a scout class to give us some versatility. I’d also like to spend some time mentoring guildies to see if we can put together a group and maybe start in on some of the TSO instances. I also want to get the crafting epic done with Sisca and Acsis is about halfway through the harvesting cloak so he’d like to finish that off as well.
So still plenty left to do and I haven’t even started in on my other 12 alts
Tags: eq2
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I think it all started a couple of weeks back with Tom Chick explaining why MMO’s are Broken which was basically a re-hash of every “Why this game suxors” post on every MMO forum out there. The next day Trembling Hand jumped on the bandwagon. Scott Jennings over on Broken Toys tried to explain to both of them that first, MMO <> WoW, and secondly, while most MMO’s are fantasy based, they’re not developed in Fantasy Land.
As I said earlier, all of this is stuff that those of us that have been playing these games awhile have heard thousands of times and Scott pretty much nailed the response that we’ve all hashed out over the years. However, yesterday a friend of mine, Pentane, linked this Scientific American article on the Expert Mind. I highly recommend it for all you armchair game designers – even you real world designers will find it interesting but I’m guessing quite a few of you have already read it or some of the books that have been written from those studies. Also yesterday, Psychochild, posted the first in a series of articles on How to Replace Levels.
These two articles combined got me thinking about the whole levels in MMO’s debate again but in a slightly different way and I came up with a kind of challenge – design a multiplayer that doesn’t have levels of some sort.
The trick here is to think of a “level” as a game mechanic that meets the criteria in Psychochild’s post. In other words anything that is used to mark Achievement, provide others Information or help with Pacing through your game world is considered a level. So far I’ve only come up with one way that it can be done and while I think the game might have some interest it would be a decidedly niche game and I wouldn’t want to propose it in today’s market.
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Tags: Challenges, Game Design, Navel Gazing
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Just after Thanksgiving I decided that my next EQ2 goal was to get Sisca and Acsis to 75. This would open up almost all of the game to me and put 80 well within reach. Last weekend Sisca, Acsis and Lore all managed to hit the target as well as ding their 100th AA. So, Sunday evening I was casting about for something new to focus on and for some strange reason I decided that I just had to start in on the quest for the Cloak of the Harvesters.
I knew that this was a long quest that involved harvesting in every tier but I actually enjoy harvesting and, being 75, only tier 8 would have me harvesting in zones with agro mobs. How hard can it be, right?
It started off simply enough, go to any tier 1 zone and bring me back 10 or so of multiple items from the various nodes. This took me longer than I thought it would mainly because shrubs were almost non-existent – right, who’d a thunk it since it wasn’t that long ago that you could zone into T1 or T2 and find nothing but shrubs up. Next up was T2, I had Acsis port us over to Antonica and we were able to complete everything but the fishing without even getting out of site of the spires.
Next up T3 and this is where it started to get complicated. He wanted you to harvest equal quantities of the same items from both Thundering Steppes and Nek Forest. TS was no big deal, I know several good harvesting spots for all of the various nodes there but Nek has never been one of my favorite zones so I haven’t spent a ton of time there. Still I managed to find an area that I could run back and forth through and get most of the harvests, except for dens. T4 was a repeat of T3 except he wanted stuff from Zek and Enchanted Lands. Again, easy enough and, being 75, I went deeper in to both zones to leave the easier to get to harvest for the lower levels.
For T5 it was off to Rivervale and Feerot. Much like Nek Forest, Feerot has never been one of my favorite zones so I decided to put that off. I know Rivervale, I’ve harvested in Rivervale even when it was still green, this should be a snap. Two hours later I was finished with everything except DENS. In that entire time I had seen maybe 10 dens tops and you didn’t just need 20 or so of the pelts but also 20 or so of EACH type of meat from the dens. Frustrated, I gave it up for the night and started thinking about finding something else to focus on.
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