This week is my birthday and Lore got me the collectors edition of Fallout 3. I still consider the original 2 some of the best games ever and I have high hopes that this one will carry on that tradition.
Last night I was torn between attempting the newest D.I.R.T.Y. quests and playing Fallout…Fallout won and I have to say that so far it’s done a pretty good job of bringing the classic series into the modern world.
The first half an hour or so was basically a combination tutorial/character creation session which was pretty cool but I’m hoping there is a way to bypass parts of that since it’s really only entertaining once. I don’t think it will be a spoiler to say that you actually get to start in The Vault in this one and after the tutorial part and theÂ initial quests that have you leave the vault I spent the rest of the night in the first town you come to.
This is where I can really see shades of the original games. After 3 hours of running around exploring town, talking to people and picking up a bunch of quests I already have what appear to be conflicting quests and I know that choosing one side is going to have an impact on how the story progresses.
So far my only complaint is the first person perspective and the real time combat.Â I’m getting used to the first person part – though I still don’t like runningÂ around either armed or with my fists up like I’m about to punch everyone – but I think the combat might take me a while. I need to play around with the VATS (paused slow motionÂ Action Point based system) to figure out if I can make it come closer to duplicating theÂ strategic turn based combat of the originals.
I’ve seen a couple of complaints about the lock picking and hacking mini-games but I find them entertaining. I find it interesting that they managed to give them appropriately different feels. The lock picking is a slightly twitchy while the hacking is a more mental exercise though neither is overly difficult. It’s true that as an RPG it should be about the characters skills and not mine but I find it a bit more immersive to participate in these activities and I can see that it would be easy enough to tweak the difficulty of the mini-game to make it easier for more skilled characters – I’m not sure it works this way I can just see how it could be made to.