Monthly Archives: February 2009
Grinding Levels
I think it all started a couple of weeks back with Tom Chick explaining why MMO’s are Broken which was basically a re-hash of every “Why this game suxors” post on every MMO forum out there. The next day Trembling Hand jumped on the bandwagon. Scott Jennings over on Broken Toys tried to explain to … Continue reading
Categories: Design Deliberations, Theoretical Thoughts
Tags: Challenges, Game Design, Navel Gazing
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