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Soldiers of Fortune

Posted by on January 24, 2012

If you have the new Age of Discovery expansion you can now hire mercenaries to help you out if you have to solo or to fill in a needed spot in a group. Lore and I have been using them since the launch and I have to say they are game changing for a small guild like us. Now when we only have 2 or 3 players on we can still field a full group and do some of the harder instance content that has been denied to us. On the solo side they made getting Sisca, Acsis and Casis from 85 to 90 much easier than it had been getting them from 80 to 85.

I know that on first glance the price for hiring and their upkeep cost seems prohibitive – 5P to hire and 50G an hour upkeep at level 80+ though it does scale with level – but it’s really not. In the month+ that they’ve been out I’ve pretty much had one up on all of my characters and I’ve still banked well over 200p just from selling loot to the merchant – not even trying to broker spells and such anymore. You’re much more likely to get a chest drop with a Merc since you’re technically in a group so you tend to get a lot more high value loot to sell.

So if you’re interested here’s a list of the various classes and where to find them:

  • Qeynos Harbor :  Wizard, Paladin, Troubador, Swashbuckler, Templar, Monk
  • Freeport: Warlock, Assassin, Brigand, Dirge, Inquisitor, Guardian
  • Neriak: Shadowknight, Necromancer
  • Gorowyn: Berserker, Defiler (no cure on abilities)
  • Kelethin: Ranger, Warden
  • Halas: Conjurer, Mystic

Classes no merc available: Beastlord, Bruiser, Fury, Coercer, Illusionist

In Qeynos they’re in Fish’s in Qeynos Harbor, easy enough to sneak in the backdoor if you’re evil. The only one that might prove a problem to hire is the Pally since he’s standing outside.

In Freeport they’re at the tavern in – I believe it’s East FP – it’s right on the water and there is a bell that drops you on the back porch. Again, easy enough to get into if you’re good and want to try one of those classes.

In Gorowyn they’re right up the first ramp from the lower level and of course the Sarnak don’t care about alignment as much.

In Halas they’re in one of the wooden roofed buildings – not the stone ones – that look like great halls and, much like Gorowyn, the guards will ignore you.

In Kelethin they’re in Josalyns Pub and, again, the guards here ignore you.

In Neriak they’re just past the first gate at the entrance from Darklight Woods. These are the two that will be toughest to get if you’re not evil since that gate is guarded by 2 level 85 epic x 2 raid mobs. It can be done if you have an evil friend that’s either a Conjurer with call of hero or has the call of veteran vet reward token. They just need to summon you to the area over by the forge and you should be able to hail them. Be careful though there is another x2 guard inside the tower that they’re standing outside of. If you need help getting to one of these try to hook up with Lore or myself and we’ll get someone over there to summon you.

The good news is that if you replace the merc with a different one for whatever reason they’ll be available in either Qeynos or Freeport depending on your alignment should you want to hire them back. This means you only have to do the whole sneak around thing once. If you do it at low enough level they’re even relatively cheap at 5s per hire at level 20. You could take a new character around and hire them all so that they’ll all be available as you level if you wanted. At higher levels this could be costly at 5p per hire but, as I said, you tend to make up the cash pretty quick (I know this probably won’t work for Reyder since he tends to squeeze every copper so hard that the guards have a warrant out for him for assault on Antonia’s likeness).

(Crossposted from Revellers.GnomeDepot.Net)

2 Responses to Soldiers of Fortune

  1. Green Armadillo

    How have the mercs fared in instanced heroic content post TSO? My gut reaction to the concept was that they were going to struggle to cope with the heavily scripted content from recent expansions, but I’d welcome a field report.

    I’ve been vaguely betraying for the purpose of seeing the new evil content and collecting houses in the evil cities, I guess there’s an argument for owning AOD before I do so to allow me to hire mercs while I’m there. The minor catch being that, as a non-subscriber, the currency cap sort of screws me over in this regard; I can’t earn a single copper until my cash on hand drops below 18 plat. There are some work-arounds, but I’m not sure that I want to deal with converting all of my currency into tradeskill fuel.

  2. Loredena

    So far I want to say we’ve pretty much stuck to non-scripted – we never had much luck boxing in scripted instances and tend to avoid them. I would say that having mercs instead of our previous two boxing will actually make it a little easier vs boxing, in that we can focus on handling the actions. But of course if *everyone* has to do something the mercs won’t be as useful, unless the increased burn down resolves it. I did one instance in TSO for instance that with my guardian solo, I had to use a fairly cheesy method to handle one of the mobs (he powers up when blobs get to him, and solo I couldn’t both dps and handle the powerups) , but when my (younger) paladin went in with the mage merc the burndown was so fast that it was blink and done, she didn’t have to care about the powerups.




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