Archive for the “fan faire” Category

I know a lot of this has been posted elsewhere by now but due to traveling and having to upgrade my main computer to Windows 7 when I got home – the beta build is expiring so I have to upgrade to the RC – I never managed to get this stuff posted. Still, I want to get it out there and I hope I can help clear up some of the confusion that I’ve seen here and there over the last couple of days.

The first session we attended on Saturday was the premier of EverCracked, the Jace Hall documentary about the creation of EQ. I can strongly recommend that you grab a copy of this when it comes available it as hilarious as well as an interesting look at the people behind the game.

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From my notes:

Odus is continuing the void storyline, and bringing it to a close.  It will tell us what happened to change the Erudites to how they are now, and give more lore/backstory about both the Kerra and the Ratonga (apparently there have been a LOT of requests for more Ratonga lore), as well as Al’Kabor and Al’Rod — backstory for Paineel too.   Hinted that the Rime are somehow involved?   There will be a ‘new’ villian — hinted at both the Rime and Sathir, so not sure.   They said that Odus is part of an overarching storyline that has yet to be told, and that what happened in the past will be reflected upon the future. 

They plan to bring back forum quests around the lore, and interweave those with in-game lore events.   They indicated that Kerafym is not gone.   Also, that dragon from Icy Keep will be back, all grown up, before the expansion — a two group raid, that they indicated was not intended to be particularly difficult, and is not tied directly to Halas.

The Erollisi storyline begun in February continues, they reminded us of the Innoruk quest line stating that ‘The daughter of hate, crowned in treachery, sealed the fate of Valor’s twin’ and thus the opening of the Shard of Hate leads to the opening of the Shard of Love.

 

Other odds and ends:  Kaitheel was surprised at how upset people were at Gardy Giftgiver having been beaten up, and we can expect a quest line around him this forthcoming Frostfell.  There are no new deities being added with Sentinal’s Fate, but that does not preclude more arriving before or after.  Minor deities may also return to the world, though not necessarily able to be worshiped (also, they aren’t extending the deity quest lines another tier).   Currently the LoN dev team is entirely separate from those of EQ and EQ2, and the lore does not tie well; they would like better integration.  Considering adding some small quest lines such that one is challenged to a card game in a tavern, which will trigger a LoN scenario.

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A couple things I noticed — the dev team (influenced by Brenlo) are definitely making changes to encourage the less-hardcore amongst their audience. Someone complained about the research assistants, and specifically complained that it reduced what he could sells Masters at. Brenlo’s response? ‘As a 76 ranger with 30pp to my name, I don’t consider that a bad thing’. I’ll point out as well that when the research assistants were mentioned at the opening night kickoff, there were a cluster of young men who loudly booed; the rest of the crowd cheered. It appears that even amongst those hardcore enough to pay for Fan Faire, that it was in general a popular move.

During the session in which the change to all raids going forward was discussed, such that at each pull of a boss mob one can, through lore, set the difficulty level, a top-tier raider complained that this reduced his guild’s sense of accomplishment. This elicited a handful of responses: From the devs, they pointed out that since it IS handled through lore, the entire encounter changes based on the difficulty level, such that one might not even face the final boss on ‘easy mode’, and Rothgar pointed out the likelihood of achievements that indicate the mode/boss killed. Brenlo’s response was a bit more pointed — this is one of the few times I’ve heard a producer of any MMO state outright that it is a business decision. It is not cost-effective to produce raid zones that only 5% of the population ever sees (Brenlo’s stated percentage), and this change is in part to greatly increase the number of guilds that can work their way through the zones, and both see them and experience the lore.

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I attended two EQ2 sessions at Fan Faire so far today.  The first was on quest mechanics, the second on more-general game mechanics.   What was interesting in the first was watching the process of rewriting a quest — in this case, that really annoying open-the-gate quest in Thundering Steppes is being rewritten!  No longer must you know Halasian, nor come only during the day, to earn the right to come and go as you please.  Further, the story line makes more sense, AND does not require you to lower your faction with the centaurs!   Instead you’ll collect guard tower reports, find a box of coins (look under the sofa!) and kill a highwayman causing problems, all to make the road safer.     For how the quests themselves are built, I’m afraid you had to be there, or talk to someone better at conveying it then me.   suffice it to say that while flexible, the tool IS still by its nature limiting in what can be done.   There was one point of interest though — there is a desire within the dev team to add other ways of advancing/completing quests that is not so dependent upon kill-10-rat mechanics.  This will require rework of the tool, as well as some gameplay mechanics, but they seem to be keen to do something there.

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