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Theoretical Thoughts

Reflections on game design theory and concepts

Weekend – Open Beta Version

Lately I’ve been feeling a bit overwhelmed in EQ2. There are so many different things I want to do that I find myself paralyzed by choice. This weekend I decided that what I needed was a change of scenery and since both Champions Online and Fallen Earth had open “betas” I figured I’d give them … Continue reading »

Categories: Miscellaneous Madness, Theoretical Thoughts | Leave a comment

Grinding Levels

I think it all started a couple of weeks back with Tom Chick explaining why MMO’s are Broken which was basically a re-hash of every “Why this game suxors” post on every MMO forum out there. The next day Trembling Hand jumped on the bandwagon. Scott Jennings over on Broken Toys tried to explain to … Continue reading »

Categories: Design Deliberations, Theoretical Thoughts | Tags: , , | 3 Comments

Shifting paradigms in future MMO’s

In his most recent post my friend Pentane raised some interesting points about the state of roleplaying, or the lack of it, in the current crop of MMO’s. As someone that hopes to one day work in the MMO genre there is a lot of food for thought in there but the main point I … Continue reading »

Categories: Theoretical Thoughts | Leave a comment
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