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	<title>GnomeDepot.Net &#187; Spore</title>
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		<title>Spore!</title>
		<link>http://www.gnomedepot.net/2008/08/31/spore/</link>
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		<pubDate>Sun, 31 Aug 2008 14:52:35 +0000</pubDate>
		<dc:creator>Loredena</dc:creator>
				<category><![CDATA[Unknown Ululations]]></category>
		<category><![CDATA[Spore]]></category>

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	<category>Spore</category>
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		<description><![CDATA[Spore is one of those games I&#8217;ve been looking forward to for quite some time.   It has a &#8216;god game&#8217; aspect with initially creating your creature and having it evolve.  Eventually it will hit the city builder stage (a gamestyle I enjoy) and then the Civ-game, which is also a gamestyle I enjoy.  Finally your [...]]]></description>
			<content:encoded><![CDATA[<p>Spore is one of those games I&#8217;ve been looking forward to for quite some time.   It has a &#8216;god game&#8217; aspect with initially creating your creature and having it evolve.  Eventually it will hit the city builder stage (a gamestyle I enjoy) and then the Civ-game, which is also a gamestyle I enjoy.  Finally your creations venture off into space, in what I assume will be Gal Civ-like 4X game.</p>
<p>What makes it unique is that, while a single-player game, it will populate your world with the creatures of others, lending it a multiplayer aspect.   The creature creator itself was released earlier this summer, and I spent some time playing with it.  I don&#8217;t know how practical in-game any of my critters will prove, nor do I know how any of the ones I downloaded to my creator will be.  It&#8217;s nifty though how easily you can take someone else&#8217;s creature into your game.   The intent is to have creature-casts as well as buddy (and ignore) lists.   It launches in one week, and I&#8217;m excited to see how it plays out!</p>
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